Producer [Publishing]

EU + Non EU, Ukraine (Remote)

Burny Games is a Ukrainian product and publishing game development company focused on mobile puzzle games that blend creativity with analytics. Our mission is to challenge players’ minds daily by delivering a consistently high-quality gameplay experience.

Founded in 2022, Burny Games has grown into a team of 140 specialists, with hubs in Kyiv, Ukraine, and Lisbon, Portugal.

Key Highlights

  • 65+ million downloads across the company’s portfolio

  • #2 Employer in Ukrainian GameDev (DOU, 2026)

  • Fastest-growing mobile game studio in Ukraine (DOU, 2025)

  • Full in-house pipeline: development, live ops, analytics, and publishing

  • A deeply data-driven approach to product and team development

Key Titles & Performance

We focus on clear mechanics and strong player feedback. Our portfolio includes several successful titles and long-term IPs.

Team size and structure?

100+ employees

Our ideal candidate should have: 

  • Strong understanding of current mobile games market, publishing, competition. 
  • Experience running soft launch, launch, A/B tests, LiveOps.
  • Mobile games expertise: retention, monetization, UA fundamentals.
  • Strong analytical thinking, understanding of metrics. 
  • Ability to work with external teams and align deliverables & timelines. 
  • Experience with BI tools, Amplitude, internal dashboards. 
  • Strong written and spoken English and Ukrainian.

Nice to have:

  • Puzzle | Сasual | Hybrid-casual experience. 
  • Publishing background [3rd-party titles management]. 
  • Experience with ad monetization. 
  • Familiarity with marketability testing | creative testing pipelines.

Key responsibilities

  • Help design the scouting, game evaluation, and game selection process.
  • Create Standardized Partner Onboarding and Go / No-Go Decision System.
  • Lead evaluation of incoming pipeline games and recommend candidates for publishing.
  • Take full ownership of all new publishing titles and coordinate their delivery.
  • Participate in regular cross-team publishing syncs.
  • Identify gaps in process/tooling and propose improvements.

What we offer: 

  • 100% paid vacation and sick leave [21 vacation days, 22 sick days], plus medical insurance. 
  • Minimal bureaucracy with fast and transparent decision-making.
  • Company-provided equipment and all the necessary software for efficient work.
  • A team of top professionals in the games industry.
  • Opportunity to work remotely.
  • Flexible working hours [start between 8:00 and 11:00, 8 hours per day]. 
  • Self-learning library and access to paid courses.

The recruitment process:

CV Review → TA Interview → Head of Partnerships Interview → Tech Interview → Test Task → Final Interview with CEO & COO → Background Check → Offer

If you share our goals and values and are eager to join a team of dedicated professionals, we invite you to take the next step.

Producer [Publishing]

Job description

Producer [Publishing]

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